| Maintainer: | John Champaign | Contact: | john.champaign@acm.org
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| Version: | $Revision: 1.5 $ | Last modified: | $Date: 2000/10/27 13:17:35 $ |
This guide attempts to give insights into what makes a great computer game. It is not about programming games but concerns itself with design issues. It includes sections on the development of different game genres. This looks at how seminal games in each genre have added to it or taken it in a new direction. Design issues such as using real-time or turn-based systems are examined in depth. Examples include a comparison of Steel Panthers and Command & Conquer. Even if you are just interested in playing games, you will hopefully find it interesting and give you some idea of what to look for in a great game.
Please feel welcome to visit the game I'm currently working on at http://qlink.queensu.ca/~4jc24/cisc499.