Investigations of Three-Dimensional Shape Perception for
Telepresence Using Superquadric Primitives
Roger A. Browse and James C. Rodger
Abstract
Graphic displays for virtual environments and telerobotics require effective communication of
the details of three-dimensional object shape. This paper presents empirical evidence on the
relation between human perception and several properties of graphic shape depiction.
A series of experiments examined a three-dimensional shape discrimination task requiring
judgments of superquadric volume primitives varying in shape within different rendering and
display conditions. The displays were dynamic, with constant rotational motion. Over the series
of experiments, the contributions of diffuse and specular shading, occluding contour, aspect ratio,
and covarying size were evaluated.
The results revealed a consistent sensitivity to differences in superquadric shape parameters,
which was surprisingly robust over rendering variations. One major finding was that the presence
of specular highlights did not enhance shape discrimination performance beyond that observed
for purely diffuse reflectance. Another was that contour information alone was sufficient to
discriminate shape with considerable accuracy, but adding diffuse shading to the rendered
surfaces did lead to marked improvements in performance. The results suggest strategies for
optimizing interface properties where three-dimensional shape is a primary component of the
display. They also support the use of superquadric primitives in situations where humans interact
with shape display systems.