CISC 226: Game Design

School of Computing • Queen's University • Winter 2020
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CISC 226 explores techniques for the design and evaluation of digital games. Digital games (encompassing computer games, console games and mobile games) have become tremendously popular, with annual sales now exceeding Hollywood's box office. Game design is a creative activity, requiring inspiration to spark new ideas, collaboration among the many types of professionals required to create and evaluate a game idea.

After completing this course, students will understand the theory and practice of game design. The course will cover game design and development processes, creative techniques for stimulating the generation of design ideas, techniques for evaluating the success of game designs, and techniques for game prototyping. To gain practical experience in game design, students will work on a group project involving the iterative design, evaluation and implementation of a simple digital game.

The course is structured around two regular lecture hours each week, and one "studio" hour where students will collaboratively address focused game design problems.

More information on learning outcomes can be found here.

Where and When

Remaining lectures to be posted as videos on OnQ:

  • Tuesday, 24 March at 3:30
  • Thursday, 26 March at 11:30
  • Friday, 27 March at 4:30

Office Hours

Office hours are online, planned to be performed via Google Hangouts:

  • Tuesdays, 1:30-2:30
  • Thursdays, 1:30-2:30


Please check OnQ regularly for course information.


Topics will include:

  • Gaming platforms and styles
  • Game design and development process
  • Creative techniques for game design
  • Theory of game design
  • Game prototyping with Unity
  • Game evaluation
  • Control schemes
  • Serious games
  • Game economics
  • Social factors: game addiction, games and violence
  • Designing for people with disabilities
© 2020 Adrian L. Jessup Schneider & Nicholas Graham