This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level--of--detail (CLOD) meshes. For static meshes, the strips are better than those computed by the classic SGI and STRIPE algorithms. For CLOD meshes, the strips are maintained incrementally as the mesh topology changes. The incremental changes are fast and the number of strips is kept very small.
See the online description of this technique.
@inproceedings{Stewart-gi01, author = "A. James Stewart", title = "Tunneling for Triangle Strips in Continuous Level-of-Detail Meshes", booktitle = "Graphics Interface", year = "2001", month = "June", pages = "91--100" }