tad stach: publications

refereed conference papers (full papers)

Stach, T., and Graham, T.C.N. (2011). Exploring Haptic Feedback in Exergames, to appear in INTERACT, 18 pages.

Bateman, S., Mandryk, R., Stach, T., and Gutwin, C. (2011). Target Assistance for Subtly Balancing Competitive Play, in Proceedings of CHI, 2355-2364. (Honorable Mention Award)

Brehmer, M., Graham, T.C.N., and Stach, T. Activate Your GAIM: A Toolkit for Input in Active Games, in Proceedings of FuturePlay, 8 pages, to appear 2010.

Stach, T., Graham, T.C.N., Yim, J., and Rhodes, R.E. (2009). Heart rate control of exercise video games. In Proceedings of Graphics Interface, 125-132.

Pinelle, D., Wong, N., Stach, T., and Gutwin, C. (2009). Usability heuristics for networked multiplayer games. In Proceedings of GROUP, 169-178.

Pinelle, D., Wong, N., and Stach, T. (2008). Heuristic evaluation for games: usability principles for video game design. In Proceedings of CHI, 1453-1462. (Honourable Mention Award)

Pinelle, D., Wong, N., and Stach, T. (2008). Using genres to customize usability evaluations of video games. In Proceedings of Future Play, 129-136.

Pinelle, D., Nacenta, M.A., Gutwin, C., and Stach, T. (2008). The effects of co-present embodiments on awareness and collaboration in tabletop groupware. In Proceedings of Graphics Interface, 1-8.

Pinelle, D., Stach, T., and Gutwin, C. (2008). TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware. In Proceedings of Tabletop, 41-48.

Stach, T., Gutwin, C., Pinelle, D., and Irani, P. (2007). Improving recognition and characterization in groupware with rich embodiments. In Proceedings of CHI, 11-20. (Honourable Mention Award)

Reetz, A., Gutwin, C., Stach, T., Nacenta, M.A, and Subramanian, S. (2006). Superflick: a natural and efficient technique for long-distance object placement on digital tables. In Proceedings of Graphics Interface, 163-170.

refereed conference papers (short papers, extended abstracts, posters)

Stach, T., Graham, T.C.N., Brehmer, M., and Hollatz, A. (2009). Classifying input for active games. In Proceedings of Advances in Computer Entertainment.

Pinelle, D., Stach, T., Stuckel, D., Nacenta, M., Dyck, J., and Gutwin, C. (2006). Cutouts: a flexible interaction infrastructure for tabletop groupware. In Extended Abstracts of Computer-Supported Cooperative Work.

Pinelle, D., Stach, T., Nacenta, M., Stuckel, D., and Gutwin, C. (2006). Tabletop Coordination: the effect of interaction techniques on group activities. In Video Proceedings of Computer-Supported Cooperative Work.

Pinelle, D., Stach, T., Dyck, J., and Gutwin, C. (2006). Cutouts: flexible workspace management for tabletop groupware. In Video Proceedings of Computer-Supported Cooperative Work.

non-refereed papers

Stach, T. (2010). Desigh Aspects of Multiplayer Exergames. Technical Report 2010-571, School of Computing, Queen's University, 69 pages.

Nacenta, M., Aliakseyeu, D., Stach, T., Subramanian, S., and Gutwin, C. (2007). Two experiments on co-located mobile groupware. Technical Report HCI-TR-07-01, Computer Science Department, University of Saskatchewan, 6 pages.

Pinelle, D., Dyck, J., Gutwin, C., and Stach, T. (2006) Cutouts: Multiple Views for Tabletop Groupware, Technical Report HCI-TR-06-04, Computer Science Department, University of Saskatchewan, 10 pages.

invited talks

Stach, T. (2011). Exergaming with Force-Feedback. Games for Health, Boston, MA.

Stach, T. (2011). Balancing Techniques for Multiplayer Exergames. Game Developers Conference, Serious Games Summit, San Francisco, CA.