CISC 226 explores techniques for the design and evaluation of digital games. Digital games (encompassing computer games, console games and mobile games) have become tremendously popular, with annual sales now exceeding Hollywood's box office. Game design is a creative activity, requiring inspiration to spark new ideas, collaboration among the many types of professionals required to create and evaluate a game idea.

After completing this course, students will understand the theory and practice of game design. The course will cover game design and development processes, creative techniques for stimulating the generation of design ideas, techniques for evaluating the success of game designs, and techniques for game prototyping. To gain practical experience in game design, students will work on a group project involving the iterative design, evaluation and implementation of a simple digital game.

The course is structured around two regular lecture hours each week, and one "studio" hour where students will collaboratively address focused game design problems.

Where and When

Office Hours

Office hours are held in Goodwin 629 in the hour immediately preceeding each class.

Texts

Required

Game Design Workshop: a Playcentric Approach to Creating Innovative Games, second Edition. By Tracy Fullerton. Morgan-Kaufmann, 2008.

This book is available from the Campus Bookstore, as well as Amazon and Chapters. A digital version is available for rental from Amazon.com.

Recommended

Programming C# 4.0. By Ian Griffiths, Matthew Adams and Jesse Liberty, O'Reilly, 2010.

You will develop a game using C# and XNA Studio. The above book is an excellent reference for C#. Additionally, there are extensive online resources available for C#.

Assessment

Please consult this statement on academic integrity.

Activity Due Date Grade
Two-minute game review (in-class presentation) Throughout term 5%
Quiz (three, in-class) Jan 30, Feb 29, March 28 15%
Project proposal February 3 20%
Project progress report March 7 20%
Poster (as part of end-of-term show) During end of term show, tentatively week of April 2 10%
Final project report April 6 15%
Game implementation April 6 15%

Attendance in class is mandatory. Up to 20% of the course grade may be deducted for significant absence.

Topics

Topics may include: