This submission is provided after the half-way point in the term. By this time, you should have a substantially running version of your game, and you should have performed significant play testing. This submission is intended to capture the state of your game at this point in the course.
Please provide one submission per group. The submission should not exceed 10 pages of text, 11 point, 1" margin, single-spaced. Your submission should include concept art and/or screenshots, and these do not contribute to the 10-page limit.
Your progress report should communicate:
I suggest that your progress report include the following sections, detailed below.
Provide a brief overview of your progress. This should summarize the contents of all sections of the report. This is a summary, not a "teaser" or an introduction. E.g., ½ - ¾ pages.
Consider chapter 14 of the Fullerton text for ideas on how to communicate your game's design. Adapt these ideas to fit your game. Chapter 14 is rigid. Rather than following this as a rigid template, use it more to get ideas of the sorts of information that it might be useful to convey. Include topics such as:
Add a section clearly delineating:
Make sure that your development schedule guarantees that core design is implemented.
Provide an overview of your development: - What features have been completed so far - What features remain to be completed - Any significant barriers to completion and possible fallback positions - Any known problems in design revealed by testing with other players.
Report on results of your play-testing. - Keep it simple - three-five people are likely sufficient for initial play-testing - Select people as close to your target user group as possible - Have them play, and record what problems they may have - Use the "think out loud" protocol – have them speak out loud as they are playing, explaining what they are trying to do – gives context to problems they may encounter - Look out for problems like - Controls confusing or too hard - Gameplay confusing – not clear what objective is, how to progress - Game too easy or too hard (most student games are too hard!) - Game not engaging
In your report, explain your testing method, describe (in a non-identifying way) the demographics of people you tested - age range, novice vs expert game players.
For each of remaining weeks of term, provide description of goals for that week.
The final week should include preparation for final show
Each week from this point on should include some user testing
Week of March 2-8:
Complete implementation of space ship control system. Test usability of control system with at least three players. Add animation for space centipede.
Milestones should be specific – avoid milestones like "work on game design and implementation".
Submit your progress report in PDF format to OnQ. Your file should be named with the format progress-KhadriMarnerMatthews.pdf, substituting the last names of your group members.
Before submitting, please consult the rubric attached to this assignment on OnQ to see how it will be graded.