Week |
Reading |
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Week 1 |
Jason Gregory, Game Engine Architecture
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Week 2 |
Greg Zeschuk, Ray Muzyka, Scott Greig, James Ohlen, and Trent Oster, Making NeverWinter Nights: A classic BioWare postmortem, Gamasutra, May 20, 2013. Millington, Artificial Intelligence for Games
|
Week 3 |
Marco Pinter, Toward More Realistic Pathfinding, Gamasutra, March 14, 2001 Millington, Artificial Intelligence for Games
|
Week 4 |
M. Brockington, Level-of-Detail AI for a Large Role-Playing Game, in AI Game Programming Wisdom, Charles River Media, 2002. Millington, Artificial Intelligence for Games
|
Week 5 |
Chris Simpson, Behavior trees for AI: How they work, Gamasutra, July 17, 2014. |
Week 6 |
Richard Moss, 7 examples of great game physics that every developer should study, Gamasutra, April 21, 2016 Henrik Enqvist, The Secrets Of Cloth Simulation In Alan Wake, Gamasutra, April 29, 2010 Millington, Game Physics Engine Development
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Week 7 |
Millington, Game Physics Engine Development
|
Week 8 |